reptomancer. Playing on Custom Mode disables Achievements and the Leaderboards. reptomancer

 
 Playing on Custom Mode disables Achievements and the Leaderboardsreptomancer  3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games

2017. Put all Cost 0 cards from your discard pile into your hand. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. As a result, experienced STS players may find the adjustment difficult. Ironclad in particular loves Medkit because he has many ways to interact with. urfavgalpal. ago. Looks like an electrodynamics to me. 3 Energy | Ethereal. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. The artifact stripping is also lovely, and pairs incredibly well with Red Mask. It is just a free, tiny Backstab. A Streamline+ that doesn't scale. The other two classes are better off with Orrery. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. 2K votes, 115 comments. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. Republican. It also allows for fun synergies. Yeah. ago. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Now it works really well, probably too well for a common rarity card. Bag of Marbles Common Relic. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Browse game. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. Unique Playstyle. But against reptomancer it kills the little swords. e. The Reptomancer knives on the other hand are two-pump-chumps. Definitely not balanced. Share. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. It can provide some much needed AoE to a shiv-heavy deck too. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. Pandora's Box: The box can dick you over by replacing too many cards that can block. Then, a wild Reptomancer appears. ago. Very predictable, and the draw order can't fuck you over nearly as much as it can with Nemesis. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Or wins against Time Eater, but die to Reptomancer. Easily and uncontestably the best mech in the game is the Rocket mech. Spider-Man 2. So probably towards the end of Act 1 your deck is getting too slow. At the start of each combat, this card will be in your hand. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your. The modifiers for this daily are:1. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. Ice Cream Rare Relic. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. Report Save Follow. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. 1. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. Anyway, quantity of relics has a quality all of its own. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Like most classes, Ironclad is fairly limited when it comes to AoE options, so you'll take what you can get. You can hack while stealthed; hacking in this. When there is 1 other enemy: If the last move was Encourage, will have a 50% chance of using Rally! and 50% chance of. Posted by u/Crosssmurf - No votes and no commentsUninteresting, but pretty good all-around. ago. In order to unlock Ascension 1 for. Same with the Act 4 elites. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. She also has a lot of 0-cost attacks, like her shivs. Deal 8 (upgraded: 12) damage twice. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Hardcover. It gives you 1 common, 1 uncommon, and 1 rare relic. The idea of taking Caltrops to. Turns defense into a bit of offense. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. While the two games share many mechanics, they feel very different to play and require different approaches. Of course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. 2 - The general idea is that you spend early Act 1 putting attack cards in your deck even if they will be bad for your Act 3 deck, specifically so you can beat Gremlin Mob, Lagavulin, and the difficult. Akabeko Common Relic. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Yay, fun. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Next Discussion: Shockwave. ) She slaughtered me. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. 1 Energy | Whenever you draw a Status card, draw 1 card. 18 and up summoning 2 daggers is the final straw to really threaten you. ). Defect is a worthless character. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. The goal is to kill the knives before their big suicide attack. Nah, reptomancer is fine, she makes it so having good frontloaded damage/aoe cards is important in act 3. Really useful source of AoE damage in Act I and II. Chimera: Your starting de. Prenter, Jr. spirescan-bot. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. Always uses Taunt every 4 turns. The competition is between this dagger throw and poisoned stab. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). That run broke my brain. Imagine [[Noxious Fumes]] against the Collector. Great relic. Remove all strikes/defends is incredible. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. PlatonicTroglodyte • 4 yr. Hunkfish • 1 hr. Lagavulin (Whiskey - Power) Cost: Your braincells. Playing on Custom Mode disables Achievements and the Leaderboards. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. 50 damage per turn may. Business, Economics, and Finance. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Elite Monsters and Bosses Guide. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. Daily Discussion Index. From a small chest, there's a 75% chance of a common relic, 25% chance of uncommon. ago. A great source of passive block, Metallicize can help in staying well-defended. Evolve Ironclad Uncommon Power. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. I almost 1 hit it with my current build. Awakened One is the hardest and most annoying boss if you have a power-heavy deck that isn't broken enough to overcome the. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. The only. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. level 2 · 4 yr. If you're taking out the daggers, her damage output is less dangerous than the other two elites. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. This boss relic is really hard to evaluate. 3 and 4 blocks either of the first 2 attacks, 0. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. The run starts at 3:42. Then it proceeds to summon minions ( I hate this mechanic. He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. Locked post. And still I had to smoke bomb a reptomancer or would have died to a bad snecko distribution. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. Glass Knife (The Silent - Attack) Cost: 1 energy. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. You've now dealt 14 damage to the dagger. Storm of Steel Silent Rare Skill. Reptomancer, Jaw Worm horde, Shapes, and Darklings. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Pretty top-shelf but worth every penny. I don't know why, but Streamline is almost my autopick card for Defect in Act 1 (behind Ball Lightning for common attack card), and it's not even that amazing. Honestly, Philo Stone is now much more takable since the nerf. was a California State. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. Reptomancer will end runs where you could have handily beaten the last boss. Fight is tough for sure. Report Save Follow. However, considering that this has the potential to copy the boss relic that one. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Weekly Patch 51: Recursion. Skim Defect Uncommon Skill. So I killed all the daggers fast, but he kept summoning more. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. But all have negative effects. Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine. 12 (16) AoE is FAT on Watcher. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. 0 Energy | Draw 2 (3) cards. At the start of combat, each enemy gains 1 Strength. It used to be +2 enemy strength, and that's just brutal. Draw enough statuses to kill the leader. Orrery vs. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Just for any new players reading, the boot is a bit of a meme for being worthless. Maybe tone it down just a tad and it'll be perfect. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. The max hp mask can literally be run winning so I think it's fair. Gain 1 Energy on the first turn of each combat. Robert M. Always uses Taunt every 4 turns. But the wokebirb IS the chosen. For boss fights, though, it's not as great. Common relic is always a small boost, but some uncommon and rare are quite situational. One of the Reptomancer’s attacks also has a weakening. So I killed all the daggers fast, but he kept summoning more. 29. $12. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. It's just insane in fights with more than. Share. On the flipside, a card like inferno or corpse explosion makes the fight a joke. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. ) She slaughtered me. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Farow • Additional comment actions. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Kusosaru. Please nerf that. Data accurate as of December 07, 2022. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. Having your good cards early is. 拜蛇术士. Custom Mode is a game mode unlocked by playing a Daily Climb. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. On A17+ the reptomancer now summons 2 daggers at a. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. In reptomancer, it's when repto dies. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Flavor Text: Your ring has morphed and changed forms. 2 Energy | Whenever you play a card, deal 1 (2) damage to ALL enemies. Winning a run in each Ascension will unlock the next Ascension for that character only. I've had a bug experience with Reptomancer and Reaper where I didn't heal from the daggers because I killed Reptomancer herself, but I at least got some health, based on how much she had left. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. This event used to be really annoying by design. One of the Reptomancer’s attacks also has a weakening. You've now dealt 14 damage to the dagger. Option 3: Get a random relic, 75% chance of a curse. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. 00. Option 2: Upgrade a card, 25% chance of a curse. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. Please nerf that. Unless you scale so hard that you produce 80+ Block by turn 2 and every other turn, it's in your best interest not to neglect frontloaded single-target damage or aoe. Natasha Fooman. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. ) She slaughtered me. Honestly Reptomancer is a pretty good reality check for Act 3. 15 block is quite a lot if you don't have block scaling. If you find this relic, you will search the ends of the earth for Corruption, and. Gremlins leave so you skipped #2 & #3. Yeah but Collector ain't gettin that G-Leader dick on the reg tho, like Reptomancer. soccercobra50. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max Silent Reptomancer is lethal Had her doing 90+ damage turn two. 6. ago. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. In a deck with about 20 cards or more, the curse means nothing. But for that 1000 cuts is almost as good, and in some cases better. Losing a run in Act 4 will still unlock. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Reptomancer makes me real scared of taking elite fights in act 3. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. Echo form. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. In this case, it's checking whether your deck can consistently. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. Regardless, it's still a top tier common. MrWorthy. ) Call me with up to 10 [ [ name ]]. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Every time you play 3 Attacks in a single turn, gain 4. 178K subscribers in the slaythespire community. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. soccercobra50. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. I guess it makes your reptomancer matchup slightly better. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Act 3 Event Choices: [Land] Lose (Random Skill) [Channel] Lose (Random Power) [Strike] Lose (Random Attack) Notes: If you only have Bottled cards in your deck, [Land] is the only option and you do not lose any cards. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. The reptomancer fight is the only fight I know of that actually seems to use this configuration. Or wins against Time Eater, but die to Reptomancer. Baldur's Gate 3. 10. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . The Champ is one of the three bosses encountered at the end of Act 2. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Please nerf that. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Elites are stronger monsters that are marked separately from normal ones on the map. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. My vote for the best common attack on Silent. level 2 · 4 yr. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Maybe a rival to the Crow. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Ironclad - He has a great offensive (Strength + multi hit moves/Heavy Blade) and defensive. In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right place. Darklings would be very generous lovers as they only have a 1 turn refractory period. Sometimes your deck just isn't good enough to deal with +1 enemy strength. Generally though, my greatest consideration here is the Act boss. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Immolate would be the best aoe, but something like conclude+ would work well too. Also, it's a rare, you won't find one very often. Falling. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. This would help a lot. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. Data accurate as of April 28. Usually alpha-Omega isn't the best option. But decks' needs are not that consistent. Definitely not balanced. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Notes on fighting Reptomancer: Step 1: Crank up the music. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. [ [Ball lightning]] does 18 damage technically but only if you evoke the lightning orb spawned from it. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. The Reptomancer. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. 1. On the other hand powers are generally more impactful than either of those. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Elites are stronger monsters that are marked separately from normal ones on the map. Kusosaru. 4) Cleric: Gives you more and more health which gives you more and more health, the. Bowling Bash is a really underrated card when it comes to those fights as well. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Reptomancer fight is there to inform you that you. Of course this all heavily varies depending on the deck and relics. Tldr: you are unlucky to miss 33% of the time 5 times. Multiple enemies is so common that this is a pretty ok pick imo. I googled it and saw a Steam thread which said you should focus the daggers. Gremlins leave so you skipped #2 & #3. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. slothen2 • 7 mo. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. Still, hard to pass up free damage. But then one enemy will just wreck my face like it's nothing. . Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Retains some utility in Act 2 against the Slavers and Gremlin Leader and might be the chip you need to take out Reptomancer daggers so still has some utility as a damage card. Next turn, add 3 copies of that card into your hand. Matryoshka, Stone Calendar, Smiling Mask. This could happen on turn 3 or later, which can be pretty damaging. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. Gremlin horn makes repto even more of a breeze. Upon pick up, choose an Attack card. Good question provided you have achievement of killing heart as Defect. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •.